Hyper light drifter crystal dash1/11/2024 ![]() See hidden platforms by pressing the interact button when there's a question mark over your sidekick - however you need to be right at the edge of the platform next to the hidden platforms so some are easy to missĭifficulty options (easy or normal, unlockable harder modes, some achievements disabled in easy mode see notes about NG+ below though) Some mini-bosses/tougher enemies (they tend to be grouped with smaller enemies and repeated a few times per area) Teleporters and flexible fast travel system (one per area, can teleport from anywhere to any found teleporter) Unusual platforming style in that you can't jump, only dash across pits Good visual teases for items placed on detours Satisfying feedback from hitting enemies and objects Various good challenges leading up to items and detours tend to loop back around to the main path Gaining energy/ammo from attacking enemies and breakable objects encourages aggressive playĢD Zelda-inspired gameplay with more of a combat focus (exploration-focused with various hidden paths and optional detours (for items and sometimes lore), puzzles, char upgrades, towns w/ NPCs and shops, char upgrades and gear - mainly bought in shops here combat is similar to Bastion, Phantom Trigger, CrossCode and Diablo 3)Ī few interesting moves (reflect incoming projectiles, chain dash although there are some issues with it - see below, projectile shield while dashing) Unusual theme (the player char has a heart condition?) Great art direction and visual variety (similar to Superbrothers: Sword & Sworcery in style and the later Narita Boy), Nice cutscenes and overall animation *Continuous dash move/multidash aka chain dash Level Design-7.5 Frustration-8.5 Fun-7 Originality-6 Graphics-8.5 Sound-8 Control-7.5/6* Challenge-8 Story-7
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